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Akylzhan Sauranbay

@AkylzhanConnected with DSML. This person's Telegram account has been confirmed through DSML Kazakhstan.

Software Engineer interested in Deep Learning

Doing video processing, computer vision, writing C++/Rust at my current job. Interested in game development, especially in optimization, graphics, networking side.

Open to

Joining competitions & hackathonsHiring & referralsProject collaborationStartup collaboration

Career

Experience: 5 years

Experience

C++ Developer

TargetAI Ltd

Nov 2024 — Present

Develops real-time video processing and inference systems; reduced memory use by 35%, preprocessing time to 1–4 ms, and streaming latency to 50 ms.

• Working on real-time video processing application, using C++20, Rust, Gstreamer/FFmpeg, OpenCV, OpenVINO • Responsible for developing and optimizing AI inference server • Traced memory leaks with Intel VTune and reduced memory consumption by 35% • Decreased frame preprocessing duration from 10-15ms to 1-4ms • Reduced live streaming latency from 1 second to 50ms which allowed comfortable PTZ control • Continuously porting C++ codebase to Rust using cxx.rs and FFI bindings • Technologies: Kafka, WebSockets for real-time live streaming, Prometheus for metrics, AWS S3 for video storage

WinForms Developer

DevExpress

Developer tools and UI component software company.

Nov 2023 — Nov 2024

Maintained a WinForms components library, fixing legacy bugs while limiting breaking changes and adding tests that exposed visual bugs.

• Worked on a WinForms components library • Mostly fixed legacy bugs and minimizing breaking changes in process • Added various tests which revealed critical visual bugs

Gameplay Developer

OutsideIn Entertainment LLC

Dec 2022 — Sep 2023

Worked on Alvo VR, adding gameplay features and supporting its Steam release, including anti-cheat measures using Easy Anti-Cheat.

• Worked on Alvo VR, multiplayer shooter using Unity Engine and Photon Engine • Assisted with publishing the game’s release on Steam, including designing anti-cheat measures via Epic Online Services’ Easy Anti-Cheat • Enhanced game modes by adding various new features and improving overall gameplay • Added quality-of-life features and fixed bugs

Gameplay Developer

OGames

Oct 2021 — Nov 2022

Developed Car Parking Multiplayer and ported it to Nintendo Switch; worked across UI, multiplayer, animation, and backend performance.

• Worked on Car Parking Multiplayer, a multiplayer open-world racing game using Unity Engine and Photon Engine • Ported and published the game on Nintendo Switch, which involved optimizing graphics, implementing in-game shop, and adapting UI for controllers • Worked on UI, multiplayer, and the animation system • Continuously improved the codebase and eliminated bottlenecks through caching and using faster algorithms • Optimized backend services and databases, resulting in lower database load and reduced size • Frequently assisted colleagues with bug fixes and new ideas

Education

Bachelor's of Science, Computer Science

Nazarbayev University

2019 — 2023

Skills

C++RustC#PythonLuaGitLinuxCMakeUnity3D